Jack Eric Grossman

Interaction and Product Design
Physical Model

Peripher Desk Clock Evolved, 2010

Peripher Desk Clock is an attempt to allow people working in a “flow” state, to get information in their peripheral vision about the time, without having to break their concentration and look up at a clock.  The goal of the Peripher Desk Clock is not to be able to tell precise time to the minute, but rather to get a general idea of what part of the hour it is.

The graphic is simple yet effective. The number of the hour is on the left, and the number of the next hour is on the right.  A white bar fills from left to right as the hour passes.

In the picture below, it is about 3:05 in the afternoon:


This prototype used a ceiling mounted overhead projector that was aimed down at the desk.  An important feature of the clock is that no matter how cluttered the desk gets in this state of creativity, the clock always stays on top, never obstructed:


Flash ActionScript makes the projection possible:

Follow the link to see the current time in Peripher desk form.

2009 Bow Lamp: Swan

Visit the Bow Lamp: Swan Microsite.

This Desk lamp is made of bent plywood and uses the location of a linearly sliding weight to adjust the height of the light, as well as turn it on and off.  Please visit the Bow Lamp: Swan Microsite to learn about the build process and view the photo gallery.

Visit the Bow Lamp: Swan Microsite.

Speedform 2008

Speedforms are sculptural abstractions of vehicles that indicate direction and speed. This six week project was to design, sculpt, and paint a symmetrical speedform in clay. Speedform 2008 was featured in Art Center’s TSC Student Gallery.

Visit Speedform 2008 Microsite

Visit Speedform 2008 Microsite

2010 Organic E: An Aesthetic Auto Motive Study

Assignment for Stanford Program in Design Art 360: Spheres of interest.

2010 Organic E: An Aesthetic Automotive Study

Matte card-stock and laster paper, 1/10th scale.  Mirrored for symmetry.

This formgiving exercise explored formgiving as a biological growth with simple rules and building blocks combining to literally “grow” the form from the wheels to the propulsion and passenger area.  As in natural evolution, I hypothesize that iterating this process will eventually arrive at maximum efficiency design where both surfacing and proportion are completely following function .

I started by creating the wheels and placing them on the grid in the proper wheelbase position. from here, the vehicle grew using 1 of 3 basic elements: a leaf like strip with a score and bend.  A thin strip capable of twisting, and a compound bend element.  The compound bend elements were the least common and used mainly as larger, structural pieces.

As the design progressed, I noticed that I was using a very “natural” process to find where to reinforce.  I would shake wheel in my hand and glue a reinforcing piece where the structure flexed the most, effectively strengthening the weakest link.  This “natural” process built rigidity with efficiency.

Gigi Bros. Imports: Business Card

This card is for a fictitious mechanic shop named Gigi Bros. Imports.  The assignment called for a business card design that was simple yet memorable. These cards were designed in Adobe Illustrator, crafted from cardstock on a laser cutter, and assembled by hand.  The paper fastening was inspired by traditional pop-up book art.  The mechanism is durable but intentionally hard to grab so it takes effort to move the piston, framing the catch phrase, “Needs a tune up.”

Whirligig 2008

This six week assignment was to create a wind-powered toy with the theme of flight. My whirlygig showcased a flying chicken in the style of Leonardo Da Vinci. Presenting Apparatus Pollo Volatilis.

Visit the Whirligig microsite.  Jump to a video of the Whirligig in motion.

Visit Whirligig microsite

2008 Treaded Vehicle

Art Center’s class Study Models studies how to build rapid, high-fidelity models from foam, foam-core, paper, and plastics.  This is a fifth-scale model of a snow mobile completed in two weeks.  The model is made of foamcore, poster board and some found PVC plumbing adaptors.  Visit the microsite to see the design process, construction process, and more photos.

Visit the microsite.

Passive Agressive: Dystopian Future

This Art installation will be on display at Stanford sometime in 2011.

Excerpt from Wikipedia in 2035″

“In 2011, two Stanford students invented a firearm to render traditional revolvers obsolete. Inspired by Russian Roulette, their firearm allowed users to input the odds that the gun would fire. Sales flourished among thrill-seekers who would set the odds dangerously low in hopes of fame and fortune. Such stunts spun into a variety of game shows broadcast over the Internet. By this time, the firearms were cloud-connected and their odds of firing could be set remotely.

What started as controversial game shows to resolve minor domestic disputes (for example, in the show The Scarlet Number (2015-2019) an adulterous spouse would give reasons for her or his infidelity and viewers would vote on the appropriate odds of execution) quickly gained acceptance as a more just and democratic system of law. The system now provides prompt and inexpensive justice for most of the world’s population. At the time of writing, the average odds of execution are 1 in 1.6062 for murder, 1 in 212.33 for grand theft auto, and 1 in 12,234 for petty theft.

Given the worldwide success of this system, we propose repurposing this system to the fight against our dwindling natural resources. The apparatus at your right demonstrates the functionality of this system. Each time you consume a resource (represented by candy), your odds of execution (represented by a balloon popping) increases. We hope that this will foster greater frugality and respect for the scarcity of our natural resources.”



Needle retracted.


Needle engaged.